Story Readiness: [story title]
2026/9/12 23:41:32 网站建设 项目流程

Story Readiness: [story title]

【免费下载链接】Claude-Code-Game-StudiosTurn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.项目地址: https://gitcode.com/GitHub_Trending/cl/Claude-Code-Game-Studios

File: [path] Verdict: [READY / NEEDS WORK / BLOCKED]

Passing Checks (N/[total])

[list passing items briefly]

Gaps

  • [Checklist item]: [exact description of what is missing or wrong] Fix: [specific text needed to resolve this gap]

Blockers (if BLOCKED)

  • [What is blocking]: [story ID or design question that must resolve first]
### 6.3 多故事汇总输出模板 ```markdown ## Story Readiness Summary — [scope] — [date] Ready: [N] stories Needs Work: [N] stories Blocked: [N] stories ### Ready Stories - [story title] ([path]) ### Needs Work - [story title]: [primary gap — one line] - [story title]: [primary gap — one line] ### Blocked Stories - [story title]: Blocked by [story ID / design question] --- [Full detail for each non-ready story follows, using the single-story format]

6.4 Sprint 升级警告

当作用域为sprint且任何Must Have故事处于 NEEDS WORK 或 BLOCKED 时,输出顶部追加醒目警告:

WARNING: [N] Must Have stories are not implementation-ready. [List them with their primary gap or blocker.] Resolve these before the sprint begins or replan with `/sprint-plan update`.

6.5 输出后处理:先给结果,再谈下一步

技能协议要求:先完整呈现检查结果,再给出判定,且不向用户索要写文件许可(因为根本不会写文件)。输出结尾必须有明确的下一步建议 —— 要么修复问题,要么进入实现。


7. Phase 8:QL-STORY-READY 导演门与审查模式联动

技能完成四维检查后,进入导演门阶段。门 ID 为QL-STORY-READY,由 qa-lead 以 Task 方式触发,门定义与裁决规则见 .claude/docs/director-gates.md:

触发时机:故事被纳入 sprint 之前,由/create-stories/story-readiness/sprint-plan在故事选择阶段调用。

传递给 qa-lead 的上下文

  • Story file path(故事文件路径)
  • Story type(Logic / Integration / Visual/Feel / UI / Config/Data)
  • Acceptance criteria list(逐字引用自故事)
  • The GDD requirement (TR-ID and text) the story covers(故事覆盖的 GDD 需求)

门裁决

  • ADEQUATE—— 标准可按原文实现,放行;
  • GAPS [list]—— 特定标准需要打磨,技能需通过 AskUserQuestion 向用户呈现选项:Update story with suggested gaps/Accept and proceed anyway/Discuss further
  • INADEQUATE—— 标准过于模糊,故事必须修订后才能进入 sprint。

/story-readiness在 full / lean / solo 三种模式下的行为(story-readiness门属于 per-skill gate,不属于 PHASE-GATE):

模式QL-STORY-READY 行为输出备注
solo跳过"QL-STORY-READY skipped — Solo mode."
lean跳过(非 PHASE-GATE)"QL-STORY-READY skipped — Lean mode."
full正常触发在输出中记录 "Gate: QL-STORY-READY — [result]"

门裁决与四维检查结果的关系是"叠加"而非"取并集":qa-lead 的 INADEQUATE 裁决会覆盖四维检查的 READY 结果,将最终判定压为 BLOCKED。技能运行时把门触发所依赖的 review mode 在 Phase 0 解析一次并全程缓存,确保多次门检查使用同一模式。

与它呼应的是故事关闭侧的门:/story-done在 full 模式下触发LP-CODE-REVIEW(lead-programmer 代码审查门),NEEDS CHANGES 裁决会阻止故事被标记为 Complete(见 .claude/skills/story-done/SKILL.md)。这一对"门"构成了故事从就绪到完成的闭环质量防线。


8. 协作协议:只读、不代笔、重定向

技能强调自己"从不提议编辑、从不请求写文件"。报告完成后向用户提出:

"Would you like help filling in the gaps for any of these stories? I can draft the missing sections for your approval."

若用户同意,技能只在对话中草拟缺失章节,绝不使用 Write/Edit 工具 —— 写入由用户或/create-stories完成。

同时内置三条重定向规则,处理典型异常:

场景重定向动作
故事文件完全不存在"Run/create-epics [layer]then/create-stories [epic-slug]to generate stories from the GDD and ADR."
无 GDD 引用且工作规模小若改动小于约 4 小时:"Run/quick-design [description]to create a Quick Design Spec, then reference that spec in the story."
故事范围膨胀超出原始估算"Consider splitting it or escalating to the producer before implementation begins."

这些规则确保技能不止于"报错",而是给出可执行的、指向正确工具的出路。


9. 与相邻技能的衔接:故事生命周期全景

/story-readiness不是孤岛,它嵌在一条完整的工程链中。技能文档末尾给出的 Recommended Next Steps 展示了其位置:

/qa-plan sprint ← define test requirements before sprint begins /story-readiness [path] ← validate before starting (本文技能) /dev-story [path] ← implement it /code-review [files] ← review it /story-done [path] ← verify and close it

【免费下载链接】Claude-Code-Game-StudiosTurn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.项目地址: https://gitcode.com/GitHub_Trending/cl/Claude-Code-Game-Studios

创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考

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